#include "VEnginePCH.h"
#include "VSceneObject.h"

VIMPLEMENT_CLASS(VSceneObject, VRTTObject, VRTCLS_PRIVATE)

VSceneObject::VSceneObject(void):m_SceneQTNode(NULL)
{
}

VSceneObject::~VSceneObject(void)
{
}

void VSceneObject::OnVisble()
{

}

void VSceneObject::OnInvisible()
{

}

void VSceneObject::UpdateBounds()
{

}

void VSceneObject::Render()
{

}